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Tuesday, July 13 • 11:00am - 11:45am
STEAM and Video Games: Shaping How We Live, Work, and Play

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STEAM education is not only critical to the success of the video game industry, but also to creating meaningful opportunities for people from different backgrounds, to help shape both the physical and digital worlds that we live, work, and play in.  With a spotlight on video games, the panel will explore the impact of STEAM on education, culture, and entertainment and how this integrated approach provides opportunities for young people, from diverse backgrounds, to gain access to skills and new jobs that ultimately help shape the world today.

Moderators
avatar for Stan Pierre-Louis

Stan Pierre-Louis

CEO, Entertainment Software Association

Speakers
avatar for Chris Rush

Chris Rush

Sr. Advisor for Innovation / Director of Education Technology, US Department of Education
Chris serves as the Senior Advisor to the Secretary for Innovation & Ed-Tech. He co-founded New Classrooms Innovation Partners, a nonprofit focused on new instructional models including the School of One program, named one of Time Magazine's Top 50 Inventions of the Year.  Chris... Read More →
avatar for Laila Shabir

Laila Shabir

Founder / CEO, Girls Make Games
Laila Shabir is the co-founder and CEO of Girls Make Games. A Pakistani immigrant raised in the United Arab Emirates, Laila attended MIT and pursued finance at BlackRock followed by economic research at The Brookings Institution. She eventually found her passion in video games while... Read More →


Tuesday July 13, 2021 11:00am - 11:45am EDT
Festival