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Tuesday, July 13 • 11:00am - 11:50am
Using Games to Improve Mental Health Post Covid-19

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Using insights from the fields of serious game design, mental health, behavioral science, neuroscience, and narrative; this panel will discuss practical approaches and challenges to developing products to effectively assess, manage, treat and transform the experience of mental illness at this time and for the future. Practical lessons, ethical considerations and insights will also be discussed.

avatar for Rhonda Moore

Rhonda Moore

Program Officer Global Health, NIH
Rhonda J. Moore received her PhD in Cultural and Medical Anthropology at Stanford University with postdoctoral training in Behavioral Science in the Psychiatry Department at Stanford Medical School, in Clinical Ethnography and Epidemiology at the University of Texas MD Anderson Cancer... Read More →

avatar for Elan Schneider

Elan Schneider

Co-Founder / CEO, TrainPain
Dr. Elan Schneider, DPT, CYT, is a physical therapist specializing in neuro-rehabilitation of chronic pain.  Elan is the co-founder and CEO of TrainPain, an early-stage neurotechnology company developing novel digital health solutions for the treatment of neuropathic pain.
avatar for Mariam Nusrat

Mariam Nusrat

Founder, GRID
Mariam Nusrat is the Founder of GRID which aims to mainstream video games as a medium for behavior change. The team is building Breshna - a no-code platform empowering users to create serious games. Mariam has presented GRID at several high level forums including, two sessions moderated... Read More →
avatar for Matt Omernick

Matt Omernick

Chief Creative Officer, Akili Interactive
Prior to Co-Founding Akili, Matt was Executive Art Director at LucasArts, the video game division of Lucasfilm. Matt oversaw studio-wide art teams on multiple projects. Prior to LucasArts, he held Senior positions at Microsoft, Dreamworks, Electronic Arts, and Day 1 Studios. Matt... Read More →
avatar for Noah Falstein

Noah Falstein

President, The Inspiracy
A professional game developer since 1980, Falstein was among the first 10 employees at LucasArts, The 3DO Company, and Dreamworks Interactive. He recently served for four years as Google’s Chief Game Designer, working closely with their AR and VR projects, leaving in 2017 to pursue... Read More →

Tuesday July 13, 2021 11:00am - 11:50am EDT